Hideout Content Update
With the Hideout Content Update (v.0.8.2) we are adding 6 new playable characters, a new character selection, 3 secret hideout boss encounters, 3 new weapon tiers that feature new weapon stats, a new weapon shard to craft stats onto weapons, improved enemy projectiles, AoE effects and HP bars and much more!
New Season Start
EA-Season 9 will start with the release of this update!
New Features
6 New Player Characters
With the hideout update we are adding 6 new player characters to Striving for Light. Some of them you might already know from your journey through Ankerath and surrounding territories. This now leads to a total of 8 unique player characters each with unique starting stats and abilities. Along the new characters there are 3 new secret hideout bosses to defeat in order to unlock some of the new characters.
The new characters come along with new in-game achievements to master during your season journey. The world dynamically changes based on which character you play so for example playing as Darokin will remove the option for gambling items in Ankerath for this run.
Uncommon/ Rare/ Epic Weapons
We are also introducing 3 new weapon tiers. Next to the familiar common weapons and the quite rare legendery weapons, we are adding uncommon, rare and epic weapons to the game. These new weapon tiers feature additional weapon stats which can be nearly every stat which is available in the game. These stats count always when you have this weapon equiped but you don't have to use the weapon for gaining the stat. So if you have a sword that grants you +1 projectiles you will have this stat also when using your ranged weapon. This should bring more useability to "off-hand" weapons when you are totally focusing on a range or melee build.
Each weapon tier has a unique loot beam and an unique weapon frame effect that should make it easier to see what tier the an item is.
- Common weapons have low intensity yellow sparkles
- Uncommon weapons have a yellow beam
- Rare weapons have a blue beam
- Epic weapons have a purple beam
There is now also a new weapon shard which allows you to craft stats onto your weapon and transfrom weapons into higher tiers.
Shard of Instability
A shard that holds the power to reforge weapon stats and transform weapons in uncommon, rare and epic versions.
And if you might asked you self if you can upgrade an epic weapon with 3 weapon stats to an epic legendary weapon... yes, you are right, you can! Here is an epic legendary version of the hammer.
Epic Legendaries are very rare to find and very hard to craft but hold insane powers for the ones who take it upon themselves to go on this hunt!
Improved Leaderboard Backend
The new wapon tiers with weapon stats are now also transfered to your leaderboard entry so you can show off your best weapons to the whole playerbase.
New Character Selection
To complement the new characters a new character selection was added to the game. When you now get defeated you will find yourself in this new character selection where you can also adjust the difficulty for your next run. Don't worry if you forget to select the right difficulty you can still change it in the pathfinder before you enter the first map.
In the new character selection you will find a "hide UI" button that lets you disable all the UI which you can use to create your own wallpapers or thumbnails for your favourite character.
New Range Weapon: Darokin's Staff
Your projectile hits have a 25% chance to cast a light ray upon enemies. Damage scales with your melee damage.
Pathfinder Improvements
When the game difficulty is locked the pathfinder will now only display the currend difficulty instead of the deactivated buttons.
Also tooltips are now dynamically positioned to prevent overlapping tooltips in the pathfinder.
New Collect Item UI
The legacy collect item UI was replaced by a new designed UI.
Improvements
- Pathfinder mouse and controller navigation has been improved
- Pathfinder tooltip positioning has been improved
- Improved enemy projectiles
- Improved enemy AoE Effects
- Performance improvements for all enemy projectiles and enemy AoE effects
- Reworked companion movement
- New craft weapon visual effects
- New designed enemy HP bars to make them better readable with the highlighted enemy option
- New enemy HP bars now automatically switch to alternate colour when highlighted enemies option is enabled
- Improved visuals of base characters
- Increased player dodge acceleration to make the dodge more responsive
- Improved Forest Map design
- Highlighting of possible skill connections in the skill tree
Balancing:
- Player invincibility is now 2s after you received damage (was 1s)
- Companions have increased movement speed
- Reduced elite enemy spawn rate has been decreased to 2/4/6/8/10% for Difficulty Tier 1-5 (was 3/6/9/12/15%)
- Gatekeepers and secret bosses now also scale with player level to prevent them being unproportionally easy on the first map
- Bear Caller weapon now has 1 endurance and 1 energy cost (was 1 endurance and 2 energy before)
Bugfixes
- Fixed missing key icon in game UI
- Fixed restarting of original soundtrack when switching between skill tree and gameplay
- Fixed not interactible radial buttons in the pathfinder on first click
- Darokin Rescue event now also uses new NPC model
- Fixed a bug which caused the skill node additional projectiles to not cost any additional energy
- Fixed tooltips in the pathfinder not hiding when they should leading to overlapping tooltips
- Fixed freeze when player died directly on scene load
- Fixes for hidden mouse cursor (if you still have issues with this please report it in discord/via mail or steam forums so that we can gather more information what is actually causing this for some players)
If you encounter any bugs or issues please report them so that they can be fixes as soon as possible. The best way to engage in the ongoing development of Striving for Light is our discord:
Files
Get Striving for Light
Striving for Light
Rogue-lite ARPG with infinite skilltree
Status | In development |
Author | Igniting Spark Games |
Genre | Action |
Tags | Action RPG, Dungeon Crawler, Hack and Slash, Local Co-Op, Local multiplayer, Perma Death, Procedural Generation, Roguelike, Roguelite |
Languages | German, English |
More posts
- WebGL update6 days ago
- Character Specialisation Content Update (0.9.7)9 days ago
- Rift Content Update (0.9.5)40 days ago
- Update 0.9.3.0Mar 01, 2024
- Eclipse Content UpdateMar 01, 2024
- Descent Content UpdateOct 14, 2023
- Update 0.8Mar 21, 2023
- Hunt & Rescue Content UpdateDec 21, 2022
- Legendary Content UpdateNov 28, 2022
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