Update 0.6.1.1
Striving for Light » Devlog
New Town
The town got complete redesigned, adding new elements to the town.
New interaction system
Interactible objects (weapons, portals, events) now have a reworked interaction system which only allow one object to be interactible at the time. This should fix unexpected behaviour when a weapon drops in the range of a portal and is not interactible without triggering the portal.
Save System Rework
The complete save system got overhauled which should make it much less vulnerable to save file errors.
- Items which are dropped in town are now saved and can be picked up also after switching to the skill tree or leaving through the town portal. Once your run is over also the town instance will be reset.
- Increased the size of the merchant trade UI.
- [Condition Damage] Fixed a bug which caused conditions on stacked skills not being applied equal to the amount of skill stacks.
- Fixed a bug which prevented the gatekeeper exit doorways on the cave map from opening after the fight is completed.
- Fixed type for pheonix staff.
Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!
Files
strivingforlight-windows.zip 1.1 GB
Version 0.6.1.1 Sep 09, 2022
strivingforlight-linux.zip 1.1 GB
Version 0.6.1.1 Sep 09, 2022
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Striving for Light
Rogue-lite ARPG with an infinite skilltree
Status | In development |
Author | Igniting Spark Games |
Genre | Action |
Tags | Action RPG, Dungeon Crawler, Hack and Slash, Local Co-Op, Local multiplayer, Perma Death, Procedural Generation, Roguelike, Roguelite |
Languages | German, English |
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