Update 0.5.2.1
Striving for Light » Devlog
First off thanks for all your continuous feedback and for participating in the ongoing development of Striving for Light. Update 0.5.2.1 brings a bunch of improvements and bugfixes for reported issues. Beside that we also redesigned the void crystal trap movement pattern to make it more predictible and overall rebalanced the endgame trap scaling system.
- Companions can now target and attack gatekeeper defence objects
- Changed and reworked circular movement of red stone trap in void map to make it more predictable
- Reduced trap amount in sand map
- Reworked trap scaling system in endgame maps
- Fixed a bug which caused unlocked and obtained weapons to get reset on level 1 characters when moving out of town
- Fixed a layering issue for ranged companions which resulted in companions partially invisible on map
Files
strivingforlight-windows.zip 1,014 MB
Version 0.5.2.1 Jun 19, 2022
strivingforlight-linux.zip 1,018 MB
Version 0.5.2.1 Jun 19, 2022
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Striving for Light
Rogue-lite ARPG with an infinite skilltree
Status | In development |
Author | Igniting Spark Games |
Genre | Action |
Tags | Action RPG, Dungeon Crawler, Hack and Slash, Local Co-Op, Local multiplayer, Perma Death, Procedural Generation, Roguelike, Roguelite |
Languages | German, English |
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- Content Update 0.7 AnnouncementOct 22, 2022
- Combat UpdateOct 06, 2022
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