Update 0.5.2.1
Striving for Light » Devlog
First off thanks for all your continuous feedback and for participating in the ongoing development of Striving for Light. Update 0.5.2.1 brings a bunch of improvements and bugfixes for reported issues. Beside that we also redesigned the void crystal trap movement pattern to make it more predictible and overall rebalanced the endgame trap scaling system.
- Companions can now target and attack gatekeeper defence objects
- Changed and reworked circular movement of red stone trap in void map to make it more predictable
- Reduced trap amount in sand map
- Reworked trap scaling system in endgame maps
- Fixed a bug which caused unlocked and obtained weapons to get reset on level 1 characters when moving out of town
- Fixed a layering issue for ranged companions which resulted in companions partially invisible on map
Files
strivingforlight-windows.zip 1.1 GB
Version 0.5.2.1 Jun 19, 2022
strivingforlight-linux.zip 1.1 GB
Version 0.5.2.1 Jun 19, 2022
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Striving for Light
Rogue-lite ARPG with infinite skilltree
Status | In development |
Author | Igniting Spark Games |
Genre | Action |
Tags | Action RPG, Dungeon Crawler, Hack and Slash, Local Co-Op, Local multiplayer, Perma Death, Procedural Generation, Roguelike, Roguelite |
Languages | German, English |
More posts
- WebGL update8 days ago
- Character Specialisation Content Update (0.9.7)11 days ago
- Rift Content Update (0.9.5)43 days ago
- Update 0.9.3.0Mar 01, 2024
- Eclipse Content UpdateMar 01, 2024
- Descent Content UpdateOct 14, 2023
- Hideout Content UpdateApr 06, 2023
- Update 0.8Mar 21, 2023
- Hunt & Rescue Content UpdateDec 21, 2022
- Legendary Content UpdateNov 28, 2022
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