Online League System
Online League System
With the Update 0.5.1 you will have the option to enter online leagues. This feature is purely optional, you can still continue to play offline as you are used to. Each league has its own save file. So if you participate in a new league (like the public league) you will start at the same starting point as every other player.
As soon as you have entered a league you will see a new object in town which lets you see your ranking in the leaderboard.
You can now enter the league overview on the top right of the main menu.
When you enter the league window for the first time you will have the possibility to enter your player name which will appear on the leaderboard ranking.
In the league overview you can select the league you want to play or switch back to offline mode. You can also create your own private league.
Private League System
For creating your own private league you choose your league ID and your player name for the league. The player name of your private league can not be changed later on. Share your private league ID with your community of fellow players to compete on a private leaderboard.
You can switch between the public league, your private leagues and your offline save file at any time. Each save file has its own progress and unlocks. Active runs are also saved so you can have multiple characters alive and continue to play them as you wish in different leagues or in the offline mode.
New Map Bosses
We can not have a league start without new content. So we added two new map bosses for the Ice and Lava Environment.
Stone Turtle Boss
Ice Bird Boss
- Improved weapon stats now display your just acquired weapon next to the previous weapon to make it possible to compare weapon stats without the need to switch back to the old weapon again.
- Added weapon tooltips to the merchant trade UI.
- Improved world generation algorithm to prevent special world objects like events and portals to spawn very close or on top of each other
- Improved ice bird enemy animation
- [Range Weapon] Emerald Staff : Increased base weapon attack speed for summoning spiders to 1.0 (was 0.83 before).
- Increased experience for high dungeon floors bosses
- Adjusted maximum HP for map bosses on higher dungeon floors to be more consistent with new added bosses
- Assigned skill points in town are now saved when entering the portal stone to a level.
- Fixed a crash when using the charge attack modifier with the emerald staff.
- Fixed a bug which caused companions to not deal any melee damage before the skill tree was opened for the first time after loading a run. This mostly affected spider companions.
- Fixed not working connections for shard of conjunction on seldom instances.
- Fixed super boss room trap doors not displaying the opened state after defeating the superboss (gride/izamuth).
- Fixed emerald widow dropping loot out of bounds
- Fixed wrong +- for attack speed in skill tooltips
Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!
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Striving for Light
Rogue-lite ARPG with infinite skilltree
Status | In development |
Author | Igniting Spark Games |
Genre | Action |
Tags | Action RPG, Dungeon Crawler, Hack and Slash, Local Co-Op, Local multiplayer, Perma Death, Procedural Generation, Roguelike, Roguelite |
Languages | German, English |
More posts
- WebGL update6 days ago
- Character Specialisation Content Update (0.9.7)8 days ago
- Rift Content Update (0.9.5)40 days ago
- Update 0.9.3.0Mar 01, 2024
- Eclipse Content UpdateMar 01, 2024
- Descent Content UpdateOct 14, 2023
- Hideout Content UpdateApr 06, 2023
- Update 0.8Mar 21, 2023
- Hunt & Rescue Content UpdateDec 21, 2022
- Legendary Content UpdateNov 28, 2022
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