Skilltree Visual Overhaul
Update 0.4.2.0 brings a complete visual overhaul to the skill tree with new skill tree visual and sound effects. This update also introduces two new world bosses for the first two dungeon levels along some improvements for displaying a lot of active skills in the stats window.
Skill Tree
The skill tree has received a complete visual overhaul. The skill tree now has a dedicated background and skill effect. All skill icons have been completely redesigned with a lot of new skill images beeing added to reduce the amount of double used images for different skill nodes.
The new skill node design should make it much easier to tell the different tpyes of skill nodes apart.
Basic skill nodes: Mostly increasing resources
Advanced skill nodes: Increasing damage or damage related specs
Attack Replacers: Changing the way attacks work, only one attack replacer for range/melee can be active at a time
Ability skill nodes: Granting you new abilities
Wold Bosses
- A new boss has been added for the first dungeon floor
- A new boss has been added for the second dungeon floor
- The stats window now only displays each type of active skill effect only once. This helps to keep the overview over different active effects. If you hover over the active skill icon all active skills of this type are highlighted in the skill tree.
- Fixed some boss minimap icons having the wrong size
- Fixed a bug which reset required experience points after restarting the game and loading active run
Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!
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Striving for Light
Rogue-lite ARPG with an infinite skilltree
Status | In development |
Author | Igniting Spark Games |
Genre | Action |
Tags | Action RPG, Dungeon Crawler, Hack and Slash, Local Co-Op, Local multiplayer, Perma Death, Procedural Generation, Roguelike, Roguelite |
Languages | German, English |
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