Void Content Update
Striving for Light » Devlog
With the void content update (version 0.4) we are adding a complete new map, new enemy types and new bosses to Striving for Light. A search & filter option for the skilltree along some other highly requeted quality of live features have made it into this update, like resuming the old view position hen entering the skilltree.
- The "void" has been added as a complete new map with new destructible objects, new traps and obstacles.
- Along the new map a new soundtrack "the void" has been added to the game. This is now pushing the total play time of the game soundtrack to over 30 minutes, with even a lot more to come.
- Added two new enemy types (centipede and corrupted light).
- Added two new map bosses.
- Added a new skill tree search function where you can now search through all skills and skill descriptions to highlight matching nodes. You can even search by trigger type or skill type or the applied condition. This should make it easier to navigate through big skill trees.
- Added lantern as obstacle objects for the endgame maps.
- The skill tree can now be used in the town for active runs.
- When opening the skill tree the last view where you left the skill tree is restored.
- Big performance improvements.
- Enemies now not switch to the wander state when out of sight, improving performance and keeping enemies in place.
- The available time for escaping super boss arenas has been increased to 12 seconds (was 6 seconds). The remaining time is now saved so that re-entering does not reset the remaining time.
- [Skill] Glaring Light: Has now improved VFX with effect culling to improve screen readability when multiple active effects.
- Increased trap distance from player spawn location in super boss arenas.
- Removed the city map from the endgame map pool.
- Fixed a bug which made it possible to escape from the super boss areas when entering the skill tree.
Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!
Files
strivingforlight-windows.zip 1.1 GB
Version 0.4.0.0 May 10, 2022
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Striving for Light
Rogue-lite ARPG with infinite skilltree
Status | In development |
Author | Igniting Spark Games |
Genre | Action |
Tags | Action RPG, Dungeon Crawler, Hack and Slash, Local Co-Op, Local multiplayer, Perma Death, Procedural Generation, Roguelike, Roguelite |
Languages | German, English |
More posts
- WebGL update7 days ago
- Character Specialisation Content Update (0.9.7)9 days ago
- Rift Content Update (0.9.5)41 days ago
- Update 0.9.3.0Mar 01, 2024
- Eclipse Content UpdateMar 01, 2024
- Descent Content UpdateOct 14, 2023
- Hideout Content UpdateApr 06, 2023
- Update 0.8Mar 21, 2023
- Hunt & Rescue Content UpdateDec 21, 2022
- Legendary Content UpdateNov 28, 2022
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