Updated Player Character
Striving for Light » Devlog
- The player character has been completely redesigned, featuring new cloak physics.
- Super boss areas can now be exited the first 6 seconds after entering in case new players are entering the area. After 6 seconds the area will lock you into the boss fight.
- The super boss portals are now deactivated for 3 seconds before being able to enter it (was 1 second before). Additionally the collider area for entering the portal have been reduced significantly. This should help to prevent accidental entering the super boss area.
- Skill nodes spawning algorithm has been reworked to better balance the amount of base and skill granting nodes
- Hearts now have an increased detection area for when they start to move towards the player
- Fragments of Lights now have an increased detection area for when they start to move towards the player
- Skill shards now also gravitate towards the player character as the hearts and fragments of light do.
- Increased glowing intensity for weapon loot beams
- Removed casted shadows for dropped weapons
- Skill performance optimisations
- Updated skill descriptions to add more consistent information
- Attack identifier intensity for spider enemies has been increased
- Player character size has been increased
- Player weapon scales have been increased
- Increased spawn rate of max HP skill nodes
- Greatsword melee damage has been increased to 2 (was 1)
- Shortsword knockback has been reduced
- Scythe has increased range and reduced knockback
- Dagger knockback has been decreased
- Fixed a bug which might caused an error when switching ranged weapons animations
- Fixed a collider issue with the hammer weapon
Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!
Files
strivingforlight-windows.zip 1.1 GB
Version 0.3.4 Apr 30, 2022
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Striving for Light
Rogue-lite ARPG with an infinite skilltree
Status | In development |
Author | Igniting Spark Games |
Genre | Action |
Tags | Action RPG, Dungeon Crawler, Hack and Slash, Local Co-Op, Local multiplayer, Perma Death, Procedural Generation, Roguelike, Roguelite |
Languages | German, English |
More posts
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- Update 0.9.3.0Mar 01, 2024
- Eclipse Content UpdateMar 01, 2024
- Descent Content UpdateOct 14, 2023
- Hideout Content UpdateApr 06, 2023
- Update 0.8Mar 21, 2023
- Hunt & Rescue Content UpdateDec 21, 2022
- Legendary Content UpdateNov 28, 2022
- Aeodra Content UpdateNov 10, 2022
- Content Update 0.7 AnnouncementOct 22, 2022
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