New endgame scaling
Striving for Light » Devlog
This update 0.3.3.8 is mainly targeted at improving the endgame experience for Striving for Light.
- New enemy scaling system for the endgame. The enemies HP is now scaling exponentionally to better match the player power gain. This should help to keep the challenge for endgame runs.
- Performance improvements for the new melee chaining skills. Melee chaining skills are now also culled when they overlap each other to keep the screenspace readable.
- Skill spawn algorithm has been improved to equal out spawn rates for the base skills and advanced skills
- Performance improvements for enemy death routines
- [Melee Skill] Wind Shock now has a base damage and is not scaling with player melee damage (did scale).
- [Melee Skill] Clash of Steel now has a base damage and is not scaling with player melee damage (did scale).
- [Melee Skill] Piercing Blow is now not anymore scaling with AoE size (did scale with AoE size).
- Fixed a bug which caused performance issues on enemy overkills (more damage dealt than available enemy HP).
Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!
Files
strivingforlight-windows.zip 1.1 GB
Version 0.3.3.8 Apr 26, 2022
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Striving for Light
Rogue-lite ARPG with infinite skilltree
Status | In development |
Author | Igniting Spark Games |
Genre | Action |
Tags | Action RPG, Dungeon Crawler, Hack and Slash, Local Co-Op, Local multiplayer, Perma Death, Procedural Generation, Roguelike, Roguelite |
Languages | German, English |
More posts
- WebGL update9 days ago
- Character Specialisation Content Update (0.9.7)11 days ago
- Rift Content Update (0.9.5)43 days ago
- Update 0.9.3.0Mar 01, 2024
- Eclipse Content UpdateMar 01, 2024
- Descent Content UpdateOct 14, 2023
- Hideout Content UpdateApr 06, 2023
- Update 0.8Mar 21, 2023
- Hunt & Rescue Content UpdateDec 21, 2022
- Legendary Content UpdateNov 28, 2022
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