Melee chaining skills
This update 0.3.3.7 is introducing 3 new melee attack chaining skills along with some big balancing changes.
Melee chaining are equivalent to projectile chaining skills. Currently only projectile skills had the ability to create new projectiles which then trigger skills again. With the introduction of melee chaining skills you can now have a melee attack trigger a skill like "Double Hit" which creates another "Melee Attack" which can then trigger other skills again.
[Melee - On Hit Skill] Double Hit:
You deal an additional melee hit when hitting enemies. The attack size scales with your AoE size. Double hit will have the same spawn rate in the skill tree as additional projectiles.
[Range - On Hit Skill] Cutting Shot:
Your projectiles create a cutting attack which damages all surrounding enemies applying a weak knockback. Damage scales with your melee damage. The attack size scales with your AoE size.
Because Cutting Shot is a melee attack it can trigger additional melee on attack skills like the wind shock for example.
[On Dodge Skill] Cutting Dodge:Your dodge creates a cutting attack behind you. Damage scales with your melee damage. The attack size scales with your AoE size.
- [Melee Skill] Wind Shot is now scaling with you melee attack damage. The proc chance has been increased to 50% (was 30%).
- [Melee Skill] Clash of Steel is now scaling with your melee attack damage. The proc chance has been increased to 50% (was 30%).
- [Melee Skill] Piercing Blow is now scaling with your melee attack damage. The proc chance has been increased to 50% (was 30%).
- [Ice Traps] Reduced projectile amount of ice traps to 3 (was 6). Ice Traps now aim at the player but therefore have a longer cooldown of 8 seconds (was 6). Ice Traps now also have a improved animation to indicate when they are ready to shoot again.
- [Range Base Skill] Additional Projectiles spawn rate has been decreased slightly
- [Wind Shock] Skill spawn rate has been reduced drastically since Double Hit will make up as a basic melee skill.
- [Phoenix] Phoenix activation fragment of light cost is reduced to 1 (was 3)
- [Phoenix] Phoenix rewards have been increased
- Increased spawn radius for world events to map border to prevent enemies getting spawned outside of map borders.
Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!
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Get Striving for Light
Striving for Light
Rogue-lite ARPG with infinite skilltree
Status | In development |
Author | Igniting Spark Games |
Genre | Action |
Tags | Action RPG, Dungeon Crawler, Hack and Slash, Local Co-Op, Local multiplayer, Perma Death, Procedural Generation, Roguelike, Roguelite |
Languages | German, English |
More posts
- WebGL update7 days ago
- Character Specialisation Content Update (0.9.7)10 days ago
- Rift Content Update (0.9.5)42 days ago
- Update 0.9.3.0Mar 01, 2024
- Eclipse Content UpdateMar 01, 2024
- Descent Content UpdateOct 14, 2023
- Hideout Content UpdateApr 06, 2023
- Update 0.8Mar 21, 2023
- Hunt & Rescue Content UpdateDec 21, 2022
- Legendary Content UpdateNov 28, 2022
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