New enemy collision system
With update version 0.3.3.5 we are changing the way enemy collisions with the player character are handled in order to make melee combat more predictible and viable. Some enemies have also got reworked and improved fighting patterns.
- Changes to the Enemey-Player-Collisionsystem Enemies now in general don't deal contact damage to the player character anymore. Enemies now only deal damage when they actually perform attacks. We therefore have reworked our attack animations to make it easier to differentiate when an enemy is attacking.
The spider enemies are now indicating the attacks by a red glow. After the attack has been dodged the player can get close to the spider without receiving damage to follow up with melee attacks.
The new collision handling also improves the readability of boss fights. You can now stay in touch with bosses and only dodge the attacks.
Melee combat will benefit greatly from the collision system rework and should take away the feeling of not being allowed to touch anything and opening up more space for tactical player positioning. Staying close to enemies will now become a tactical decision which involves knowing the enemy fighting patterns.
- More complex enemy fighting patterns
A lot of enemy fighting patterns have been reworked to make combat more exciting. Snails for example can now cut off the walking path and a lot of enemies now aim their projectiles.
- More reliable interruption of enemy attacks after knockbacks
- Timings of enemy fighting pattern have been improved to better match the new enemy-player-collision changes.
- Ice crab enemy and boss has now decreased melee hit range
- Fixed a bug which caused enemy attacks to get stuck after triggering a knockback
- Fixed a bug which caused enemy attacks to get stuck after getting affected by freezing effects
Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!
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Striving for Light
Rogue-lite ARPG with infinite skilltree
Status | In development |
Author | Igniting Spark Games |
Genre | Action |
Tags | Action RPG, Dungeon Crawler, Hack and Slash, Local Co-Op, Local multiplayer, Perma Death, Procedural Generation, Roguelike, Roguelite |
Languages | German, English |
More posts
- WebGL update5 days ago
- Character Specialisation Content Update (0.9.7)8 days ago
- Rift Content Update (0.9.5)40 days ago
- Update 0.9.3.0Mar 01, 2024
- Eclipse Content UpdateMar 01, 2024
- Descent Content UpdateOct 14, 2023
- Hideout Content UpdateApr 06, 2023
- Update 0.8Mar 21, 2023
- Hunt & Rescue Content UpdateDec 21, 2022
- Legendary Content UpdateNov 28, 2022
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