Dodge Rework
Striving for Light » Devlog
This patch is all centred around improving the dodge mechanics to decouple it from the melee resource and increase melee viability. The new dodge resource system also lays the foundation for a new skill type: Dodge Skills.
New Features
- New dodge resource system: Dodging is now decoupled from the endurance resource for melee attacks. This should increase melee viability and remove the disadvantage using a lot of dodging while in melee combat.
- New Skill [Scattering Dodge] has been added: Your dodge throws 3 projectiles.
- New Skill [Exploding Dodge] has been added: Your dodge triggers an explosion.
- New Skill {Blazing Dodge] has been added: Your dodge burns the ground below you.
- New Skill [Max Dodge] added: Increase your maximum dodge charges
- New Skill [Dodge Regeneration] added: Increase your dodge charge regeneratio
Bugfixes:
- Fixed a bug which caused the minimap overlay to reset after entering the skill tree and returning
Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!
Files
strivingforlight-windows.zip 1.1 GB
Version 0.3.3.2 Apr 08, 2022
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Striving for Light
Rogue-lite ARPG with an infinite skilltree
Status | In development |
Author | Igniting Spark Games |
Genre | Action |
Tags | Action RPG, Dungeon Crawler, Hack and Slash, Local Co-Op, Local multiplayer, Perma Death, Procedural Generation, Roguelike, Roguelite |
Languages | German, English |
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