Patch 0.3.2.7
Striving for Light » Devlog
This patch focuses on a melee knockback rework as well as improved drop algorithms for destructible objects.
Improvements:
- Enemy knockback has been completely reworked. Enemies now always get knocked away from your current player position. The knockback strength has been increased for all enemy types. This should make playing melee weapons much more viable.
- Improved drop algorithms for destructible world objects to make hearts and weapon drops more consistent
- Improved game over visual effects
Balancing:
- Increased enemy heart drop rates
- Increased heart drop rates from all destructible world objects
- Decreased maximum trap scaling for endgame levels
We wish you a lot of fun trying out these improvements. The best place to get involved in the ongoing development of Striving for Light is our Official Discord Server.
Files
strivingforlight-windows.zip 1.1 GB
Version 0.3.2.7 Mar 27, 2022
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Striving for Light
Rogue-lite ARPG with infinite skilltree
Status | In development |
Author | Igniting Spark Games |
Genre | Action |
Tags | Action RPG, Dungeon Crawler, Hack and Slash, Local Co-Op, Local multiplayer, Perma Death, Procedural Generation, Roguelike, Roguelite |
Languages | German, English |
More posts
- WebGL update7 days ago
- Character Specialisation Content Update (0.9.7)10 days ago
- Rift Content Update (0.9.5)42 days ago
- Update 0.9.3.0Mar 01, 2024
- Eclipse Content UpdateMar 01, 2024
- Descent Content UpdateOct 14, 2023
- Hideout Content UpdateApr 06, 2023
- Update 0.8Mar 21, 2023
- Hunt & Rescue Content UpdateDec 21, 2022
- Legendary Content UpdateNov 28, 2022
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