Patch 0.3.2.5
Striving for Light » Devlog

Improvements

- [Stats] Added tooltips to the stats window sections to improve the explanation of the different stats
- [Stats] Added movement speed stats to the stats window
- [Skills] Improved several skill descriptions
- [UI] Reworked level up / skill points UI
- [Performance] Performance improvements for companions
- [Performance] Performance improvements for various visual effects

Balancing

- [Weapons] Darkness Staff: Increased projectile sped to 250 (was 150), increased the travel distance of projectiles to 400 units( was 300 units)
- [Weapons] Dagger: Increased hitbox size
- [Weapons] Short Sword: Increased hitbox size
- [Melee Combat] Faster default endurance regeneration time. It is now 0.8 seconds (was 1.0 second)
- [Range Combat] Faster default energy regeneration time. It is now 1.0 seconds (was 1.3 seconds)
- [Skills] Melee Companion: Decreased Endurance & Energy reduction to -1 (was -2 before)
- [Skills] Range Companion: Decreased Endurance & Energy reduction to -1 (was -2 before)
- [Skills] Ravaging Companion: Decreased Endurance & Energy reduction to 0 (was -1 before)
We wish you a lot of fun trying out these improvements. The best place to get involved in the ongoing development of Striving for Light is our Official Discord Server
Files
strivingforlight-windows.zip 1.2 GB
Version 0.3.2.5 Feb 28, 2022
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Striving for Light
Rogue-lite ARPG with infinite skilltree
Status | In development |
Author | Igniting Spark Games |
Genre | Action |
Tags | Action RPG, Dungeon Crawler, Hack and Slash, Local Co-Op, Local multiplayer, Perma Death, Procedural Generation, Roguelike, Roguelite |
Languages | German, English |
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- Update 0.9.3.0Mar 01, 2024
- Eclipse Content UpdateMar 01, 2024
- Descent Content UpdateOct 14, 2023
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