Patch 0.3.2.5
Striving for Light » Devlog
- [Stats] Added tooltips to the stats window sections to improve the explanation of the different stats
- [Stats] Added movement speed stats to the stats window
- [Skills] Improved several skill descriptions
- [UI] Reworked level up / skill points UI
- [Performance] Performance improvements for companions
- [Performance] Performance improvements for various visual effects
- [Weapons] Darkness Staff: Increased projectile sped to 250 (was 150), increased the travel distance of projectiles to 400 units( was 300 units)
- [Weapons] Dagger: Increased hitbox size
- [Weapons] Short Sword: Increased hitbox size
- [Melee Combat] Faster default endurance regeneration time. It is now 0.8 seconds (was 1.0 second)
- [Range Combat] Faster default energy regeneration time. It is now 1.0 seconds (was 1.3 seconds)
- [Skills] Melee Companion: Decreased Endurance & Energy reduction to -1 (was -2 before)
- [Skills] Range Companion: Decreased Endurance & Energy reduction to -1 (was -2 before)
- [Skills] Ravaging Companion: Decreased Endurance & Energy reduction to 0 (was -1 before)
Files
strivingforlight-windows.zip 1.1 GB
Version 0.3.2.5 Feb 28, 2022
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Striving for Light
Rogue-lite ARPG with infinite skilltree
Status | In development |
Author | Igniting Spark Games |
Genre | Action |
Tags | Action RPG, Dungeon Crawler, Hack and Slash, Local Co-Op, Local multiplayer, Perma Death, Procedural Generation, Roguelike, Roguelite |
Languages | German, English |
More posts
- WebGL update9 days ago
- Character Specialisation Content Update (0.9.7)11 days ago
- Rift Content Update (0.9.5)43 days ago
- Update 0.9.3.0Mar 01, 2024
- Eclipse Content UpdateMar 01, 2024
- Descent Content UpdateOct 14, 2023
- Hideout Content UpdateApr 06, 2023
- Update 0.8Mar 21, 2023
- Hunt & Rescue Content UpdateDec 21, 2022
- Legendary Content UpdateNov 28, 2022
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