Devouring Darkness Update
Striving for Light » Devlog
The Devouring Darkness Content Update will bring you a new system which allows you to influence the skill tree progression, challenging new world events, collectible skill gems which carry over from run to run and massive sound effect and performance improvements.
New Features
- Force back the devouring darkness on the new world events to earn a unique reward which lets you choose between three skill gems to obtain.
- Skill gems can be placed in the skill tree to influence the skill tree progression.
- Collect and hoard skill gems. The skill gems carry over from run to run but vanish when used.
Improvements
Input
- Improved input processing wich prevents mouse with high dpi settings to not constantly switch to mouse from gamepad controls
Sounds
- New Sound System has been developed which prevents the stacking of sound effects and makes the individual sound effect to much more stick out in heavy fight scenarios
- Added new and improved sfx for existing abilities
- A new devouring darkness themed soundtrack has been added
Tech
- Performance has been improved by removing the basic fog shader and replacing it with a better looking more performant particle effect solution
- Rendering is now threaded which should improve performance for most hardware
Shared shaders and materials should reduce draw calls and therefore improve performance - Framebuffer allocation has been changed to increase performance
- Deactivated the post-processing effect bloom which increases image sharpness and should lead to a noticeable performance increase
- Optimised shadows to increase performance
Graphics
- Reworked endgame environments
- Improved player light radius and light interaction with the environment
- Reworked all portal effects to better integrate with the environments
- Reworked all player projectiles visual effects
- Reworked skill visual effects
- New bow arrows trail effect
- Item glow effects have been reworked
Balancing
- Reworked endgame trap density to have a max amout of traps
Bugfixes
- Fixed a bug which caused projectiles being destroyed near the city portal in maps
- Fixed a bug which caused range attack speed to not be updated directly on ranged weapon pickup
- Fixed a bug which caused player hit effects to not be displayed when getting hit on enemy Area of Effects
We wish you a lot of fun with the newest additions to Striving for Light. The best place to get involved in the ongoing development of Striving for Light is our Official Discord Server.
Files
strivingforlight-windows.zip 1.1 GB
Version 0.3.2.0 Feb 02, 2022
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Striving for Light
Rogue-lite ARPG with an infinite skilltree
Status | In development |
Author | Igniting Spark Games |
Genre | Action |
Tags | Action RPG, Dungeon Crawler, Hack and Slash, Local Co-Op, Local multiplayer, Perma Death, Procedural Generation, Roguelike, Roguelite |
Languages | German, English |
More posts
- Rift Content Update (0.9.5)20 days ago
- Update 0.9.3.0Mar 01, 2024
- Eclipse Content UpdateMar 01, 2024
- Descent Content UpdateOct 14, 2023
- Hideout Content UpdateApr 06, 2023
- Update 0.8Mar 21, 2023
- Hunt & Rescue Content UpdateDec 21, 2022
- Legendary Content UpdateNov 28, 2022
- Aeodra Content UpdateNov 10, 2022
- Content Update 0.7 AnnouncementOct 22, 2022
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