Patch 0.3.0.5
Striving for Light » Devlog
Improvements
- Performance increase for very large skill trees: For our testing skill trees can now get insanely huge until a slow down is noticeable.
- Reworked enemy AI: Enemies now detect obstacles and walk or charge around them. This will lead to more challenging boss fights and less enemies getting stuck and beeing sniped from distance.
- Endless mode reworks: Endless mode now only picks 1 trap and destructible object type per level to make the visuals of higher levels more diverse.
- Improved forest map layout to decrease enemy density and even out the difficulty spike
- Player projectiles are now destroyed on map borders to prevent shooting over map edges
- Traps on lava level now have an increased size
- Reworked burning ground visual effect
Balancing
- Boss maximum health has been set to equal amount for all bosses in the endless mode
Bugfixes
- Fixed a bug which caused the portal state not beeing saved correcty when leaving a run and returning it later
- Fixed item drops spawning inside the chest and beeing not lootable
- Fixed a bug which caused huge frame drops when having multiple overlapping explosions active on screen
Files
strivingforlight-windows.zip 1.1 GB
Version 0.3.0.5 Dec 11, 2021
strivingforlight-windows-demo.zip 1.1 GB
Version 0.3.0.5 Dec 11, 2021
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Striving for Light
Rogue-lite ARPG with an infinite skilltree
Status | In development |
Author | Igniting Spark Games |
Genre | Action |
Tags | Action RPG, Dungeon Crawler, Hack and Slash, Local Co-Op, Local multiplayer, Perma Death, Procedural Generation, Roguelike, Roguelite |
Languages | German, English |
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- Hideout Content UpdateApr 06, 2023
- Update 0.8Mar 21, 2023
- Hunt & Rescue Content UpdateDec 21, 2022
- Legendary Content UpdateNov 28, 2022
- Aeodra Content UpdateNov 10, 2022
- Content Update 0.7 AnnouncementOct 22, 2022
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