Patch 0.3.0.5
Striving for Light » Devlog
Improvements
- Performance increase for very large skill trees: For our testing skill trees can now get insanely huge until a slow down is noticeable.

- Reworked enemy AI: Enemies now detect obstacles and walk or charge around them. This will lead to more challenging boss fights and less enemies getting stuck and beeing sniped from distance.

- Endless mode reworks: Endless mode now only picks 1 trap and destructible object type per level to make the visuals of higher levels more diverse.
- Improved forest map layout to decrease enemy density and even out the difficulty spike
- Player projectiles are now destroyed on map borders to prevent shooting over map edges
- Traps on lava level now have an increased size
- Reworked burning ground visual effect
Balancing
- Boss maximum health has been set to equal amount for all bosses in the endless mode
Bugfixes
- Fixed a bug which caused the portal state not beeing saved correcty when leaving a run and returning it later
- Fixed item drops spawning inside the chest and beeing not lootable
- Fixed a bug which caused huge frame drops when having multiple overlapping explosions active on screen
Files
strivingforlight-windows.zip 1.2 GB
Version 0.3.0.5 Dec 11, 2021
strivingforlight-windows-demo.zip 1.2 GB
Version 0.3.0.5 Dec 11, 2021
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Striving for Light
Rogue-lite ARPG with infinite skilltree
Status | In development |
Author | Igniting Spark Games |
Genre | Action |
Tags | Action RPG, Dungeon Crawler, Hack and Slash, Local Co-Op, Local multiplayer, Perma Death, Procedural Generation, Roguelike, Roguelite |
Languages | German, English |
More posts
- Melee Reforged - Content Update7 days ago
- Echoes Of Fate - Content Update18 days ago
- Update 0.9.1022 days ago
- Modstorm Content Update31 days ago
- WebGL update89 days ago
- Character Specialisation Content Update (0.9.7)91 days ago
- Rift Content Update (0.9.5)Nov 01, 2024
- Update 0.9.3.0Mar 01, 2024
- Eclipse Content UpdateMar 01, 2024
- Descent Content UpdateOct 14, 2023
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