Hotfix 0.3.0.4
Striving for Light » Devlog
Improvements
- All created projectiles from skills are now the same type as your range weapon projectiles. Example: If Scattering Sweep creates metal blade projectiles and you have a Scattering Projectile skill modifier active and a ice staff equiped, then these projectiles scatter into freezing projectiles.
- Ressource bars for energy and endurance are now more responsive
- Improved random world generation algorithm to prevent chests and portals beeing spawned on or next to traps or other world objects
- Player movement speed now also scales dodge speed and range to prevent dodging speed beeing lower than the normal movement speed when a lot of movement skill nodes have been activated in the skill tree
Balancing
- Skillnode: Increased Melee Damage does now also increase your Endurance cost by 1
Bugfixes
- Fixed a bug which caused keys and unlocked portals to stay unlocked for later dungeon floors
Files
strivingforlight-windows.zip 1.2 GB
Version 0.3.0.4 Dec 03, 2021
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Striving for Light
Rogue-lite ARPG with infinite skilltree
Status | In development |
Author | Igniting Spark Games |
Genre | Action |
Tags | Action RPG, Dungeon Crawler, Hack and Slash, Local Co-Op, Local multiplayer, Perma Death, Procedural Generation, Roguelike, Roguelite |
Languages | German, English |
More posts
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- Echoes Of Fate - Content Update47 days ago
- Update 0.9.1052 days ago
- Modstorm Content Update61 days ago
- WebGL updateDec 06, 2024
- Character Specialisation Content Update (0.9.7)Dec 03, 2024
- Rift Content Update (0.9.5)Nov 01, 2024
- Update 0.9.3.0Mar 01, 2024
- Eclipse Content UpdateMar 01, 2024
- Descent Content UpdateOct 14, 2023
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