Version 0.2.0.1
Striving for Light » Devlog
Major new features:
- The oldest enemy models have received visual overhauls
- Improved controller support
Art:
- Enemies on the first dungeon level have been completely redesigned
- Redesigned AoE effects for new designed enemies
Tech:
- Improved controller support by adding navigation hints to the skill tree overlay
- Improved the cursor behaviour in the skill tree on controller input
- The game now pauses when the game window loses focus
- Disconnected controller now causes the game to pause
- Your latest input device is now remembered when switching between scenes
Balancing:
- Skill Boomerang: Decreased hitbox duration to prevent enemies beeing hit multiple times on one attack
- Skill Boomerang: Attacks now do not trigger knockback effects on enemy hits
- Traps are now scaling with dungeon floor level
- Reduced drop rate of hearts from destroyable world objects
- Reduced drop rate for skill gems from destroyable world objects and from loot chests
Bugfixes:
- Removed the main theme soundtrack from the endless map soundtrack rotation
- Various bugfixes for controller input
- Fixed a bug which caused energy regeneration to not display correctly in the skill node tooltips
Files
strivingforlight-windows-alpha.zip 158 MB
Version 0.2.0.1 Oct 08, 2021
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Striving for Light
Rogue-lite ARPG with infinite skilltree
Status | In development |
Author | Igniting Spark Games |
Genre | Action |
Tags | Action RPG, Dungeon Crawler, Hack and Slash, Local Co-Op, Local multiplayer, Perma Death, Procedural Generation, Roguelike, Roguelite |
Languages | German, English |
More posts
- WebGL update6 days ago
- Character Specialisation Content Update (0.9.7)9 days ago
- Rift Content Update (0.9.5)41 days ago
- Update 0.9.3.0Mar 01, 2024
- Eclipse Content UpdateMar 01, 2024
- Descent Content UpdateOct 14, 2023
- Hideout Content UpdateApr 06, 2023
- Update 0.8Mar 21, 2023
- Hunt & Rescue Content UpdateDec 21, 2022
- Legendary Content UpdateNov 28, 2022
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