Update 1.3.1



With Update 1.3.1 we ware bringing major improvements and reworks to Striving for Light: Survival. We are also launching a new WebGL demo of Striving for Light: Survival here on Itch.io.

Featuring the start of Season 5, Coop Rework, a new falcon companion, improved companion AI, projectile multiplier redesign, performance improvements, memory leak fixes and more!

Season 5 has started!

Enjoy a fresh leaderboard season. Make sure you select the save file with the most unlocks when entering season 5 to transfer all progress into season 5.

New Features

Falcon Companion

The range companion has been redesigned and renamed to falcon companion. Falcon companions feature a new improved companion AI.

Coop Rework

The coop game mode has been reworked with a competely new camera system that now allows both players to move freely on the whole map as the new camera system dynamically zooms out when the distance between both players increases. No more movement limits and blocked movement.

Also a new coop introduction tutorial has been added to explain on how coop mode works, and coop information button has been added to the prepare your run screen.

Projectile Multiplier Redesign

The skill has been completely reworked as the exponential increase of projectile not only leads to massive balancing issues (we do not want to balance the game around this, to keep as much build variety as possible) but also leads to performance issues sooner or later during a run. We have made an array of changes to compensate for this change and encourage everyone to try it out and share your experience with us after testing.

Projectile multiplicator has been renamed to Multishot. Each Multishot skill adds two projectiles, dividing the 360° angle further with each use to cover more directions. So you will get one additional projectile with each Multishot, to compensate the attack speed malus has been reduced to -10% (was -20). Furthermore the spawn possibility of Multishot in the skilltree got increased to make this skill node show up as often as additional projectiles to give you more chances to increase your amount of projectiles.

Array of balancing changes to compensate for the projectile multiplier changes:

  • Increased Shot Angle: Angle between spawned projectiles increase has been lowered to 20° (was 30°), this skill now also increases projectile range by +10% (was not present on this skill node before)

Melee Scattering Skills Redesign

Redesigned Melee Scattering Hit projectiles and skill node design to align it with visual standard of other skills and effects.


Companion Skill Node Redesign

Companion Skill nodes have been redesigned to display the type of companion directly on the skill node texture.


Performance Improvements

Plenty of performance improvements and two important memory leak fixes. This should fix degraded performance on longer gaming sessions.

Balancing

  • Increased the map size of the descent map.
  • Increased Shot Angle: Angle between spawned projectiles increase has been lowered to 20° (was 30°), this skill now also increases projectile range by +10% (was not present on this skill node before)

Bugfixes

  • Fixed a memory leak for condition damage.
  • Fixed a memory leak related to damage numbers.
  • Fixed a potential crash when using darokin's staff ranged weapon.

Files

strivingforlight-survival-linux.zip 1 GB
Version 1.3.1.0 13 days ago
strivingforlight-survival-linux-demo.zip 1 GB
Version 1.3.1.0 13 days ago
strivingforlight-survival-windows.zip 1 GB
Version 1.3.1.0 13 days ago
strivingforlight-survival-windows-demo.zip 1 GB
Version 1.3.1.0 13 days ago
strivingforlight-survival-html.zip Play in browser
Version 1.3.1.0 13 days ago

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