Introducing Playable Characters


With the major update 0.8.1.0 we are introducing new characters with different stats and talents for the first time ever into world of Striving for Light. Two of these new characters are already available in the Demo.

New Features

Playable Characters

  • Dark Wanderer - (Available in Demo)
    Nobody knows where he came from and where he will go. They tell that he channels the energy of each defeated monster to create his own monstrosities.
  • Darokin - (Available in Demo)
    Darokin, the wise man of Ankerath. Slow but with unique magical strength. Start Skill: Glaring Light on attack.

  • Heleja
    Heleja, the scholar of Ankerath. Outstanding range skills, but week melee skills.

  • Goladir
    Goladir, blacksmith of Ankerath. Made for melee combat, but week ranged skills.

  • Farmer - Work in Progress
    Once his mission was to herd the chicken, until the darkness engulfed his farm. Now he is taking his chicken to fight back.

  • Rogue - Work in Progress
    A unknown rogue. Quick but weaker attacks.


Currently we can confirm at least 8 different characters to play on Early Access release at 20. Feb. 2023.

New Skill Node Design

New skill icon design for increased projectile damage skill nodes to make it stand out compared to the other skill nodes more


New skill icon design for increased projectile spawn angle to better describe what the skill actually does

Improvements

  • Achievement unlock notification now displays more information about which skill or weapon has been unlocked.
  • Boss soundtracks have been implemented for waves which include a boss fight.
  • Incrased wave lenght to 24 s (was 22s)
  • Increased light shard movement and acceleration speed
  • Improved visibility of enemy spawn indicators, they should now not be covered by projectiles and other enemies
  • Added additional ability information on character tooltips
  • Added damage number for glaring light skill effect

Balancing

  • Enemy spawn algorithm has been reworked which should smoothen out the difficulty jump between Map Tier 2 and Tier 3. Map Tier 2 should be a bit more challenging now.

Bugfixes

  • Fixed a bug that caused glaring light to not trigger each time
  • Fixed pet damage numbers from melee attacks not being visible
  • Fixed stats from successful runs being kept on fresh run
  • Fixed bursting shot being persistent from previous run
  • Added missing information on glaring light skill tooltip description

If you encounter any bugs or issues please let us know. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!

Files

strivingforlight-survival-windows-demo.zip 970 MB
Version 0.8.1.0b Feb 06, 2023
strivingforlight-survival-linux-demo.zip 975 MB
Version 0.8.1.0b Feb 06, 2023

Get Striving for Light: Survival

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